Saturday 21 March 2009

Halo wars Cheats


Look Daddy
Kill 100 Grunts. In Mission 1 (Alpha Base), the Skull can be found on the left side of the last battle area before you go into Alpha Base. When Grunts die, their methane tank will always shoot off.

Grunt Birthday Party
Kill 20 Jackals. In Mission 2 (Relic Approach), the Skull can be found on the south edge of Alpha Base, just inside the walls of the base. Grunts explode into confetti when killed.

Cowbell
Kill 45 Hunters In Mission 3 (Relic Interior), the Skull can be found at the very back in a circular platform where you have to save Forge/Anders. Destruction physics are increased.

Wuv Woo
Kill 50 Elites. In Mission 4 (Arcadia City), the Skull can be found on the right side of the map just below the Covenant base. It is just past the top of the stairs. Scarabs shoot rainbows.

Fog
Kill 5 Wraiths. In Mission 5 (Arcadia Outskirts), the Skull can be found on the left side of the map, at the top left corner. The mini-map is disabled, and your final score will increase.

Sickness
Kill 50 Banshees. In Mission 6 (Dome Of Light), the Skull can be found just inside the big hangar behind your base. All player units have 50% fewer hit points, and your final score will increase.

Rebel Sympathizer
Kill 10 Locusts. In Mission 7 (Scarab), the Skull can be found on the left side of the map at the very edge of the battlefield area. There is a ledge that projects over the canyon, next to a Power Node. Non-player units get 25% more hit points, and your final score will increase.

Rebel Supporter
Kill 750 Infection Forms. In Mission 8 (Anders' Signal), the Skull can be found to the far right of where Echo gets taken over by Flood on the ridge. Non-player units do 50% more damage, and your final score will increase.

Rebel Leader
Kill 20 Flood Stalks. In Mission 9 (The Flood), the Skull can be found very close to the base on top of a plateau (near the burning Covenant ship). Non-player units start with extra veterancy, and your final score will increase.

Catch
Kill 350 Swarms. In Mission 10 (Shield World), the Skull can be found on an island located to the southeast. A flying unit is required to retrieve it. All player units recharge unit abilities in half the usual time, and your final score will be decreased.

Sugar Cookies
Kill 100 Sentinels. In Mission 11 (Cleansing), the Skull can be found floating in front of the ship. A flying unit is required to retrieve it. All player units have 50% more hit points, and final sore will be decreased.

Boomstick
Kill 12 Spirit Transports. In Mission 12 (Repairs), the Skull can be found on the super structure on the Spirit of Fire at the far end from the Power Core. A flying unit is required to get above the main deck on a platform in order to retrieve it. There will be a 5% chance any non-player unit blows up upon death, with explosive area of effect damage, and your final score will decrease.

Pain Train
Kill 10 Bomber Forms. In Mission 13 (Beachhead), the Skull can be found on a Flood vent, where the Flood appear from as you try to enter the Pelican. All player units train 50% faster, and your final score will decreased.

Bountiful Harvest
Kill 20 Vampires. In Mission 14 (Reactor), the Skull can be found just behind and to the left of the second Covenant base. Supplies come in 25% faster, and your final score will be decreased.

Emperor
Kill 3 Scarabs. In Mission 15 (Escape), the Skull can be found directly behind the Flood base, at the very rear of the map. It is pinpointed to the northeast when looking at the mini-map. All player powers recharge in half the time, and your final score will be decreased.

Source: www.cheatcc.com

Resident Evil 5 Cheat


Cheat: Inventory Duplication

This requires two human players, local or Live (or two controllers / profiles).

1 // Start the game as usual. In the Inventory Lobby, remove everything you have, placing it into the secondary inventory.

2 // Have Chris add all the ammo into his carry case (this will be duplicated).

3 // Begin any Chapter but 1-1. Have Chris give all his ammo to Sheva.

4 // Have Sheva leave the game (it should say "All unsaved progress will be lost" -- select "Yes").

5 // After selecting "Yes," another question for Sheva will appear asking whether or not to save status and ammo. Choose "Yes," and you will have the ammo.

6 // Now, back to Chris: Quit out of the game, but at the second question, choose "No" and do not save ammo and status.

7 // Restart the game with the two characters and you'll both have the ammo. Duplication successful! (Note: You cannot do this with weapons as you cannot hand them off to your partner.)

Unlockable: Sheva Alomar's Story

Clear the game once with Chris "Six Pockets" Redfield to unlock Sheva Alomar's Story.

Unlockable: Professional Difficulty

Beat the game on Veteran difficulty to unlock Professional difficulty.

Unlockable: Unlimited Ammo

To unlock unlimited ammunition for a weapon, fully upgrade all of its attributes, complete the game (all chapters) and buy the ability using Exchange Points from Bonus Features (for that weapon only).

Unlockable: Mercenaries Mode

Beat the game once on any difficulty to unlock Mercenaries Mode.

Unlockable: Uber Weapons

Fully upgrade the weapons listed below for the desired uber weapon:

* M92F Pistol - Unlocks the Beretta 83R (Burst)
* S&W M29 Magnum - Unlocks the S&W 500 Magnum
* Ithaca M93 Shotgun - Unlocks the Hydra Triple Barrel Shotgun
* VZ61 Machine Gun - Unlocks the Gatling Gun (for Chris only)
* S75 Rifle - Unlocks the Longbow (for Sheva only)

Unlockable: Characters and Costumes for Mercenaries Mode

To unlock additional characters and costumes in Mercenaries mode, you'll have to do well on each level.

* Chris (Outfit 1) - Achieve an A Rank (or better) in The Village
* Chris (Outfit 2) - Achieve an A Rank (or better) in Experimental Facility
* Jill (Outfit 1) - Achieve an A Rank (or better) in Ship Deck
* Jill (Outfit 2) - Achieve an A Rank (or better) in Public Assembly
* Sheva (Outfit 1) - Achieve an A Rank (or better) in Ancient Ruins
* Sheva (Outfit 2) - Achieve an A Rank (or better) in Missile Area
* Wesker (Outfit 1) - Achieve an A Rank (or better) in The Mines
* Wesker (Outfit 2) - Achieve an A Rank (or better) in The Prison

Unlockable: The History of Resident Evil

Beat the game on any difficulty to unlock The History of Resident Evil

Unlockable: Filters

Unlock the following filters by performing the actions below:

* Classic Horror Filter - Beat the game on Amateur
* Retro Filter - Beat the game on Normal
* Noise Filter - Beat the game on Veteran

Unlockable: Rocket Launcher with Infinite Ammo

To unlock the Rocket Launcher with unlimited ammo, beat the game in under 5 hours (on any difficulty). Note: this must be toggled on under "Bonus Features."

Unlockable: Costumes

These additional costumes for use in Campaign Mode can be unlocked by performing the following actions:

* Safari Chris - Complete all chapters
* Clubbin' Sheva - Complete all chapters
* Tribal Sheva - Complete all chapters and find 30 BSAA Emblems
* S.T.A.R.S. Chris - Complete all chapters and find 25 BSAA Emblems

Unlockable: Items for PlayStation Home

You can unlock the following objects for your space in Home by performing the actions listed below:

* Albert Wesker - Complete the game on Professional difficulty
* Chris Redfield - Sign in to Home (automatic)
* Jill Valentine - Complete the game on Veteran difficulty
* Sheva Alomar - Complete the game on Normal difficulty
* Treasure Chest - Collect all treasures in the game

Hint: BSAA Emblems

Below is a list of how many BSAA Emblems can be found on any given chapter in the game. There are thirty emblems total, and not each chapter has one.

* Chapter 1-1 - 0 Emblems
* Chapter 1-2 - 3 Emblems
* Chapter 2-1 - 5 Emblems
* Chapter 2-2 - 3 Emblems
* Chapter 2-3 - 0 Emblems
* Chapter 3-1 - 4 Emblems
* Chapter 3-2 - 2 Emblems
* Chapter 3-3 - 1 Emblem
* Chapter 4-1 - 3 Emblems
* Chapter 4-2 - 1 Emblem
* Chapter 5-1 - 1 Emblem
* Chapter 5-2 - 1 Emblem
* Chapter 5-3 - 3 Emblems
* Chapter 6-1 - 3 Emblems
* Chapter 6-2 - 0 Emblems
* Chapter 6-3 - 0 Emblems

Hint: Unlimited Money and Ammo

Unlike in Resident Evil 4, your ammo and money carry over every time you replay a level. Collect money and ammo in a chapter; then pause, save and quit. Restart the chapter and you can collect everything a second time. This works well in chapters 1-2, 3-1 (the hovercraft level) and 4-1 (caves). As a general rule, this "farming" method works especially well in levels in which you can collect weapons worth money and ample hidden treasures like jewels and beetles. For instance, 3-1 has copious amounts of treasures, and a Rocket Launcher on the sunken boat that you can repeatedly collect.

Hint: Wesker's Dash Attack

When using the unlockable character Wesker in Mercenaries, you can click the Right Analog Stick (sometimes called R3) to initiate a dash. Press X when dashing whenever to do a knee attack.

Hint: Inventory Reload in Mercenaries Mode

In Mercenaries mode you can reload your weapon by pulling up your Inventory screen and combining the ammunition manually with the gun (using the "Move" command button). Once you get used to this, you can use it to your advantage since it is a lot faster then reloading your shotgun, for instance, on the fly. More importantly, you can use this trick while climbing a ladder or when you are a jumping down to really save some time -- and possibly your neck.

Hint: Discarding Weapons in Mercenaries Mode

In Mercenaries mode, ammunition drops are based on the type of weapons you have. Use this to your advantage by discarding weapons you don't use. This causes more ammunition to be dropped for other weapons. Example: For Wesker (Stars), drop the Samurai Edge to find more Magnum and Shotgun ammo.

Hint: Weapon List

Below is a full list of weapons and how to find / unlock them. Most can be found in silver suitcases. The Dragunov is in a locker. Others are bought after fully upgrading a weapon.

Handguns

* M92F - Chapter 1-1
* H&K P8 - In Store after Chapter 3-1
* SIG P226 - In Store after Chapter 5-1
* M93R - Fully Upgrade M92F

Shotguns

* Ithaca M37 - Chapter 1-2
* M3 - Chapter 3-3
* Jail Breaker - Chapter 6-1
* Hydra - Fully Upgrade Ithaca M37

Machine Guns

* ZV61 - Chapter 1-1
* AK-74 - Chapter 5-1
* H&K MP5 - Chapter 2-1
* SIG 556 - Chapter 5-2

Rifles

* S75 - Chapter 2-1
* Dragunov SVD - Chapter 2-2
* H&K PSG-1 - Chapter 5-3

Magnums

* S&W M29 - Chapter 3-1
* L.Hawk - Chapter 5-3
* S&W M500 - Fully Upgrade S&W M29

Special Guns

* Gatling Gun - Fully upgrade ZV61
* Longbow - Fully upgrade S75

Source: www.ign.com